![common ff mod menu waw common ff mod menu waw](https://i.ytimg.com/vi/hvrvNFKf2uI/maxresdefault.jpg)
This should not be difficult for most people, since you have to have a basic knowledge of scripting to have even modified _zombiemode.gsc in the first place (I would hope). GSC customizations need to be moved into ugx_mod.iwd's _zombiemode.gsc. For example, if your mod has it's own _loadout.gsc in the iwd, or it's own _zombiemode.gsc, they need to be excluded from the iwd compile in order for UGX Mod to work. It is very important that you make sure your map does not use any gsc files which UGX Mod is already modifying. Why don't my guns have any ADS animations? Why are my viewhands default? Why am I getting a script error when I load my map?Ī. V1.0.1: Added support for maps which did not begin with the nazi_zombie_ prefix.
#COMMON FF MOD MENU WAW CODE#
Once you do this, you can call your objectives script by encapsulating the first function call within a code block in your map.gsc:Ĭode: maps\_zombiemode::main() if(level.ugxm_settings) If you wish to enable an objective gamemode option in the ugx mod menu in-game, change the second parameter of line 38 in ugxm_user_settings.gsc to true:Ĭode: set_gamemode("objectives", true) Added objective support for 3rd party developers. change the second parameter of line 15:Ĭode: game_setting("vision_file", "zombie_factory") If you wish to use custom vision on your map. Added vision setting to ugxm_user_settings.gsc. If you are updating your root folder from an earlier version of UGX Mod Standalone, you will need to recompile your UGX Mod mod.ff for the changes to take effect. Fixed a bug where the main menu music would play if you used the in-game Challenges menu. UGX-Mods is not responsible for any damage done to your installation or map/mod due to user error. You are responsible for backing up your map folder before attempting installation.